Getting started with Habitat.

OK as promised, here's a tutorial on how to get started with habitat, the world editor from 8monkeyslab. This may sound obvious, but you need the game to be installed in order to use the Modtools. So make sure you've installed it. Download the mod tools beta from the following URL: ModTools BETA. After both are installed make sure you have everything else on the following list:
- NVidia PhysX - I had already installed it on my computer, so the DoD installer actualy Uninsulated it by running the PhysX setup again. So make sure you install it back if this is the case for you. You can find the setup file for PhysX inside your 'Darkest of Days/setup' folder.
- OpenAL - You can also find this in the same folder as PhysX. But just to be sure, here's a link to it online: OpenAL
- Updated drivers for your graphics card and the newest DirectX.
Tutorial: faking radiosity in Unreal.
Ok this is not really a tutorial, but more a simple technique I thought was worth sharing. The new upgrades to Unreal Engine will have this built in, but you can still use it for some manual bounce lights or in some other engine/editor.
Ok, as you know, Unreal does not calculate the light bouncing, so you can't just place a light and hope it'll look good. You need to have additional lights that help faking bounced lighting. This is what happens if you lit this scene with just a single light source in Unreal Editor.
