Osman T. Environment Artist

15Oct/090

Marmoset ModTools(beta)

Remember the marmoset viewer? The best way to show off your nex-gen models? Well the guy's over at 8monkeyslab released the whole mod tools package.
It includes the following:

  • Habitat. This is their world editor. So now you're not limited any more to single meshes, but you can view whole environments.
  • Toolbag. The model viewer you probably already know.
  • Maya plug-in. Use this to export your meshes to the engine.
  • Cagebreak. This is needed to expans the game file so that you can start editing it.

Look back sometime later for a tutorial on how to use. I thought it might be useful, since some folk have trouble getting it to work.

Habitat in action.

Habitat in action.

16Apr/09Off

Splashdamage: textured windows.

Ok, I've quickly textured it, don't want to spend too much time on it(No, im not lazy!). So you may see some weird stuff.

Textured windows.

Textured windows.

9Apr/09Off

3d Studio Max 2010 is out.

Since I'm a max user that does a lot of highpoly-to-lowpoly work, 3ds max 2010 sounds very interesting. The trial is out and I'm about to try it out. I'm especially looking forward to the polyboost/polycrunch tools.

3ds max 2010

7Apr/09Off

Splashdamage: the dock

This looked way better than this, but Unreal decided to crash :( , so I quickly setup everything back but didnt work out as good as my first try, need to put some more time in it, images:

17

4Apr/09Off

Splashdamage: bonus update :P

pipes added

4Apr/090

Splashdamage:Upate

OK I've had some time to do more work on this. I'm going to work faster now, so expect more mistakes ;) .

I've modelled some wooden beams, and started texturing it, I will be working on making it more 'wet' and more worn out.

Here's the images:

Newest screenshot 

wood

2Apr/090

Splashdamge: another update

Title says it all. Its still WIP because I need to tone the bump in the normal down a bit and I dont really like the colours yet. Images:

 

 

Newest mesh:metal door.

The scene so far

 


31Mar/090

Splashdamage Environment

It's been a while since I last posted, so here's something. I'm giving the splashdamage environment art test a go. I'm not sure whether I'll submit it or not, it's just for fun/practise really.

Anyways, here's some images: 

The first one is a mock-up, with some placeholder models. Second images is the latest prop I've done for this 'map'.

51

 

6

9Mar/090

Quickie : Parasol

OK since this one was much easier than the others I will post it all in once.

Polycount

Polycount

 

8Mar/090

Quickie: Lowpoly lamppost

EDIT: Yeah yeah I forgot to put the little important part of it, here it is with the curly thing.

Fixed

Fixed