Osman T. Environment Artist

19Oct/090

Getting started with Habitat.

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OK as promised, here's a tutorial on how to get started with habitat, the world editor from 8monkeyslab. This may sound obvious, but you need the game to be installed in order to use the Modtools. So make sure you've installed it. Download the mod tools beta from the following URL: ModTools BETA. After both are installed make sure you have everything else on the following list:

  • NVidia PhysX - I had already installed it on my computer, so the DoD installer actualy Uninsulated it by running the PhysX setup again. So make sure you install it back if this is the case for you. You can find the setup file for PhysX inside your 'Darkest of Days/setup' folder.
  • OpenAL - You can also find this in the same folder as PhysX. But just to be sure, here's a link to it online: OpenAL
  • Updated drivers for your graphics card and the newest DirectX.
2Apr/090

Splashdamge: another update

Title says it all. Its still WIP because I need to tone the bump in the normal down a bit and I dont really like the colours yet. Images:

 

 

Newest mesh:metal door.

The scene so far

 


6Mar/090

Modular sidewalks

I'm kinda working on some game ideas with a friend of mine. One of these game ideas is taking place in a small scene which consists of some buildings, sidewalks, lampposts etc.

This is what I have so far for the sidewalks, they still don't quite match, but that's a easy fix. I'll also try to put these in Unreal Editor and the new Marmoset Tool-bag to see the differences.

Pics:

Sidewalk

Sidewalk

Sidewalk

Sidewalk