Osman T. Environment Artist

15Oct/090

Marmoset ModTools(beta)

Remember the marmoset viewer? The best way to show off your nex-gen models? Well the guy's over at 8monkeyslab released the whole mod tools package.
It includes the following:

  • Habitat. This is their world editor. So now you're not limited any more to single meshes, but you can view whole environments.
  • Toolbag. The model viewer you probably already know.
  • Maya plug-in. Use this to export your meshes to the engine.
  • Cagebreak. This is needed to expans the game file so that you can start editing it.

Look back sometime later for a tutorial on how to use. I thought it might be useful, since some folk have trouble getting it to work.

Habitat in action.

Habitat in action.

4Apr/090

Splashdamage:Upate

OK I've had some time to do more work on this. I'm going to work faster now, so expect more mistakes ;) .

I've modelled some wooden beams, and started texturing it, I will be working on making it more 'wet' and more worn out.

Here's the images:

Newest screenshot 

wood

1Apr/090

Splashdamage: Update

I've had some serious problems with the unreal editor recently. It wouldn't fire up after the last time I saved my map. After some googling and toying around I figured it was because I had been trying to save a native Unreal package by accident. It doesn't like that, at all. So now that my editor is working again, here's a small update:
I've added some ropes, but somehow it doesnt quite blend in yet. I need to figure out a way to not make it look like its floating. Anyway here's some images:

 

Splashdamage art test2

Splashdamage art test2

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31Mar/090

Splashdamage Environment

It's been a while since I last posted, so here's something. I'm giving the splashdamage environment art test a go. I'm not sure whether I'll submit it or not, it's just for fun/practise really.

Anyways, here's some images: 

The first one is a mock-up, with some placeholder models. Second images is the latest prop I've done for this 'map'.

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