Resume
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Osman Tsjardiwal
s’Heeraartsbergstraat 31 2861TA,Bergambacht in Holland
osmant@live.nl
Objective
My goal is to work on fun projects with fun people and to learn from them. I want to become an environment artist/ prop artist in the videogame industry. I would like to push myself as an artist and I hope to add something to the projects I work on.
Education
Game Architecture and Design
Breda, Holland
Schoonhovens College HAVO
Schoonhoven, Holland
Work experience:
2010 - Current:
Environment/ Prop Artist for Liquid Development
Hobbiest Experience
Worked on Firearms: Source HL2 Mod as well as different mods that never got finished.
Software knowledge.
- 3D Studio Max.
- Maya.
- Adobe Photoshop.
- Zbrush.
- Mudbox.
- Hammer Editor(HL2 Source Engine)
- Unreal Editor(Unreal Engine 3.0)
- Habitat (Marmoset Mod Tools)
- xNormal
- CrazyBump
Skills
- Up to date with newest techniques such as Normal Mapping.
- High polygon modeling. Especially to be used for normal map baking.
- Low polygon modeling. I know how to keep a low polycount without sacrificing detail.
- Optimized UV layouts. Good use of texture-space.
- Good knowledge of surface properties for diffuse texturing. Good control of secularity in order to mimic different real life materials.
- Modular design. Good at designing assets in such a way that they can be re-used.
- Ability to learn quickly and teach others.
Online communities.
I have created several tutorials for the community; most of them are to be found on my website. Some of them featured on popular websites such as 3DTotal.com.
Different tools created for the community using my basic programming skills in c++ and C#.