Resume
Osman Tsjardiwal
Sherman Road, 21 Northpoint, Bromley in London.
osmant@live.nl
Objective
My goal is to work on fun projects with fun people and to learn from them. I want to become a better artist and grow as a person at the same time. It is not only the artistic side that interests me in video games. I have been spending a lot of time in learning programming languages and the technical side in general. I adapt very easily to different pipelines and can come up with ways of making it better. I do focus more on environment art and level design because I love to have control of what the player experiences.
Education
Game Architecture and Design
Breda, Holland
Schoonhovens College HAVO
Schoonhoven, Holland
Work experience:
2010- current:
Environment Artist at Splash Damage, working on BRINK
2010:
Environment/ Prop Artist for Liquid Development
Hobbiest Experience
Worked on Firearms: Source HL2 Mod as well as different mods that never got finished.
Software knowledge.
- 3D Studio Max.
- Maya.
- Adobe Photoshop.
- Zbrush.
- Mudbox.
- Hammer Editor(HL2 Source Engine)
- Unreal Editor(Unreal Engine 3.0)
- Habitat (Marmoset Mod Tools)
- xNormal
- CrazyBump
- Unity3D
- ID Tech 4
Skills
- Up to date with newest techniques such as Normal Mapping.
- High polygon modeling. Especially to be used for normal map baking.
- Low polygon modeling. I know how to keep a low polycount without sacrificing detail.
- Optimized UV layouts. Good use of texture-space.
- Good knowledge of surface properties for diffuse texturing. Good control of secularity in order to mimic different real life materials.
- Modular design. Good at designing assets in such a way that they can be re-used.
- Ability to learn quickly and teach others.
Programming skills:
- Visual Basic(1 years)
- C++(1 years)
- C# (4 years)
- PHP(3 years)
- Javascript(3 years)
I have been programming for a while, and I’ve created several programs to boost my workflow. At the moment I am working on my own little iPhone game using Unity3D. I program it in C# and do all of the artwork myself.
Online communities.
I have created several tutorials for the community; most of them are to be found on my website. Some of them featured on popular websites such as 3DTotal.com.
Different tools created for the community using my basic programming skills in c++ and C#. I am currently working with Unity3D and creating my own little game as a hobby.

