Contact
Osman Tsjardiwal
Holland, Utrecht
Objective
My goal is to work on fun projects with fun people and to learn from them. I want to become a better artist and grow as a person at the same time. It is not only the artistic side that interests me in video games. I have been spending a lot of time in learning programming languages and the technical side in general. I adapt very easily to different pipelines and can come up with ways of making it better. I do focus more on environment art and level design because I love to have control of what the player experiences.
Work experience.
3D Artist/technical artist at ISOTX.I’m responsible for modelling/texturing of the assets we need for our games, and will also be having additional technical tasks.
Environment Artist at Splash Damage, modelled, textured and decorated the maps for BRINK. This was on-site in London.
Environment/ Prop Artist for Liquid Development, modelled and textured some buildings/houses for Blood Bowl. This was an offsite freelance job.
Software knowledge.
- 3D Studio Max.
- Maya.
- Adobe Photoshop.
- Zbrush.
- Mudbox.
- Hammer Editor(HL2 Source Engine)
- Unreal Editor(Unreal Engine 3.0)
- Habitat (Marmoset Mod Tools)
- xNormal
- CrazyBump
- Unity3D
- ID Tech 4
Skills
- Up to date with newest techniques such as Normal Mapping.
- High polygon modeling. Especially to be used for normal map baking.
- Low polygon modeling. I know how to keep a low polycount without sacrificing detail.
- Optimized UV layouts. Good use of texture-space.
- Good knowledge of surface properties for diffuse texturing. Good control of secularity in order to mimic different real life materials.
- Modular design. Good at designing assets in such a way that they can be re-used.
- Ability to learn quickly and teach others.
Programming skills:
- Visual Basic(1 years)
- C++(1 years)
- C# (5 years)
- PHP(3 years)


