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	<title>Osman T.</title>
	<link>http://gameartist.nl</link>
	<description>Environment Artist</description>
	<lastBuildDate>Thu, 24 Dec 2009 09:54:41 +0000</lastBuildDate>
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	<item>
		<title>Art update</title>
		<description><![CDATA[I've been very busy lately with doing several projects which I can't or don't want to show yet, but this is a UDK scene i'm working on, this is a couple hours of work and 2 textures. I am in the process of building the static meshes to cover up some obvious tiling and to [...]]]></description>
		<link>http://gameartist.nl/2009/12/art-update/</link>
			</item>
	<item>
		<title>Screen painter:</title>
		<description><![CDATA[
Another tool from me. Cleaned this one up a bit and is ready for use. It is the first iteration so there may be bugs. Ideas and suggestions are welcome.
DOWNLOAD: ozToolOverlay

From the README:
 [Information]
Author:Osman Tsjardiwal
Website: www.gameartist.nl
E-mail: osmant@live.nl
 [Description]
This is a small program that will enable you to paint over your screen with ease.
No need to [...]]]></description>
		<link>http://gameartist.nl/2009/12/screen-painter/</link>
			</item>
	<item>
		<title>UScripter</title>
		<description><![CDATA[I have been playing around with modding UDK. Nothing complex at the moment, because I dont know much about unreal script. I have managed to hack a smooth 3rd person camera with correct aim and some other small stuff.
I used notepad for editing/creating scripts and after a while this gets very frustrating, so I started [...]]]></description>
		<link>http://gameartist.nl/2009/12/uscripter/</link>
			</item>
	<item>
		<title>Welcome</title>
		<description><![CDATA[Hey there, if you are here for my portfolio then please click this link:  PORTFOLIO

 
]]></description>
		<link>http://gameartist.nl/2009/10/portfolio/</link>
			</item>
	<item>
		<title>Overgrowth</title>
		<description><![CDATA[I recently found a video of a game called Overgrowth. The game is still in the making and there are only 4 guys working on it. The game already looks very promising. That is the art as well as the programming. Every now and then, the guys at Wolfire.com post new videos of new stuff [...]]]></description>
		<link>http://gameartist.nl/2009/10/overgrowth/</link>
			</item>
	<item>
		<title>Getting started with Habitat.</title>
		<description><![CDATA[
OK as promised, here's a tutorial on how to get started with habitat, the world editor from 8monkeyslab.  This may sound obvious, but you need the game to be installed in order to use the Modtools. So make sure you've installed it. Download the mod tools beta from the following URL: ModTools BETA. After [...]]]></description>
		<link>http://gameartist.nl/2009/10/getting-started-with-habitat/</link>
			</item>
	<item>
		<title>Marmoset ModTools(beta)</title>
		<description><![CDATA[Remember the marmoset viewer? The best way to show off your nex-gen models? Well the guy's over at 8monkeyslab released the whole mod tools package.
It includes the following:

Habitat. This is their world editor. So now you're not limited any more to single meshes, but you can view whole environments.
Toolbag. The model viewer you probably already [...]]]></description>
		<link>http://gameartist.nl/2009/10/marmoset-modtoolsbeta/</link>
			</item>
	<item>
		<title>World of Warcraft zone creation.</title>
		<description><![CDATA[OK, I haven't posted for a very long time, and it's because I've been busy with some important( as well as some unimportant) stuff. I'll try to get back to it, and even post more.
WoW looks so much better since Blizzard released The Burning Crusade, and they keep making it look better and better. This [...]]]></description>
		<link>http://gameartist.nl/2009/10/world-of-warcraft-zone-creation/</link>
			</item>
	<item>
		<title>Splashdamage: Extra</title>
		<description><![CDATA[Yeah yeah splashdamage again, this time some extra shots including textures only and wireframe. Here it is, it's one huge image, so yeah it may load up a bit slow on some connections.
]]></description>
		<link>http://gameartist.nl/2009/05/splashdamage-extra/</link>
			</item>
	<item>
		<title>Splashdamage kinda finished.</title>
		<description><![CDATA[Even tho I have a lot to add/remove/fix/edit to this piece, I call it done. I am willing to move on to newer things and play around with new styles. So here it is, the final image.
I may polish this somewhere in the future, who knows. It was very fun to do none the less.
]]></description>
		<link>http://gameartist.nl/2009/05/splashdamage-kinda-finished/</link>
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