<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Osman T.</title>
	<atom:link href="http://gameartist.nl/feed/" rel="self" type="application/rss+xml" />
	<link>http://gameartist.nl</link>
	<description>Environment Artist / Technical Artist</description>
	<lastBuildDate>Wed, 11 Jan 2012 03:00:25 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>RMArena DONE!</title>
		<link>http://gameartist.nl/2012/01/rmarena-done/</link>
		<comments>http://gameartist.nl/2012/01/rmarena-done/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 03:00:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://gameartist.nl/?p=987</guid>
		<description><![CDATA[Alright my first game for 2012 is done. I started blogging about, but like always I quit. This I did have a good reason, I had to work on the game! We only had 14 days to work on it, &#8230; <a href="http://gameartist.nl/2012/01/rmarena-done/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameartist.nl/2012/01/rmarena-done/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RMArena AI</title>
		<link>http://gameartist.nl/2011/12/rmarena-ai/</link>
		<comments>http://gameartist.nl/2011/12/rmarena-ai/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 17:45:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://gameartist.nl/?p=980</guid>
		<description><![CDATA[Ok I started making a basic bot. It will follow you and do nothing, but one I add pathfinding and give them some guns, they should be much more clever. Here&#8217;s a video where I&#8217;m annoying them and eventualy make &#8230; <a href="http://gameartist.nl/2011/12/rmarena-ai/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameartist.nl/2011/12/rmarena-ai/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RMArena Tank model.</title>
		<link>http://gameartist.nl/2011/12/rmarena-tank-model/</link>
		<comments>http://gameartist.nl/2011/12/rmarena-tank-model/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 18:08:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://gameartist.nl/?p=976</guid>
		<description><![CDATA[So today I had a little time to work on a model, and decided to make a tank model. It&#8217;s only an AO bake so far, will have to do the texture soon. Here is a video of it: &#160;]]></description>
		<wfw:commentRss>http://gameartist.nl/2011/12/rmarena-tank-model/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RMArena</title>
		<link>http://gameartist.nl/2011/12/rmarena/</link>
		<comments>http://gameartist.nl/2011/12/rmarena/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 02:37:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Personal Art]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://gameartist.nl/?p=967</guid>
		<description><![CDATA[Unity3D has a cool contest going on over at their website and I decided to join the fun. I&#8217;m going to be making this small game and I&#8217;ve got 2 weeks for it. I have NO IDEA if I&#8217;ll finish &#8230; <a href="http://gameartist.nl/2011/12/rmarena/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameartist.nl/2011/12/rmarena/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Texel Density</title>
		<link>http://gameartist.nl/2011/12/texel-density/</link>
		<comments>http://gameartist.nl/2011/12/texel-density/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 23:10:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://gameartist.nl/?p=958</guid>
		<description><![CDATA[A while back, I wrote a texel density script for Unity and then made a post about it. I noticed some people asked for the actual script, so here it is. DOWNLOAD Here is some images to show what it &#8230; <a href="http://gameartist.nl/2011/12/texel-density/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameartist.nl/2011/12/texel-density/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IDE for UnrealScript (UPDATE)</title>
		<link>http://gameartist.nl/2011/09/ide-for-unrealscript-2/</link>
		<comments>http://gameartist.nl/2011/09/ide-for-unrealscript-2/#comments</comments>
		<pubDate>Mon, 05 Sep 2011 17:46:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://gameartist.nl/?p=943</guid>
		<description><![CDATA[Ok, so I&#8217;ve decided to use a different library or my document layout. I&#8217;m using AvalonDock now, and so far I&#8217;m loving it. You can attach/detach and resize every panel there is. You can dock them where ever you want, &#8230; <a href="http://gameartist.nl/2011/09/ide-for-unrealscript-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameartist.nl/2011/09/ide-for-unrealscript-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IDE for UnrealScript</title>
		<link>http://gameartist.nl/2011/09/ide-for-unrealscript/</link>
		<comments>http://gameartist.nl/2011/09/ide-for-unrealscript/#comments</comments>
		<pubDate>Sun, 04 Sep 2011 22:08:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://gameartist.nl/?p=931</guid>
		<description><![CDATA[So this is my latest hobby project, and hopefuly I can make this into something decent. It&#8217;s a script editor for unrealscript. It has very basic features still, but I&#8217;m hoping to update it weekly with new features and fixes. &#8230; <a href="http://gameartist.nl/2011/09/ide-for-unrealscript/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameartist.nl/2011/09/ide-for-unrealscript/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Welcome</title>
		<link>http://gameartist.nl/2010/07/welcome/</link>
		<comments>http://gameartist.nl/2010/07/welcome/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 12:27:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gameartist.nl/?p=779</guid>
		<description><![CDATA[]]></description>
		<wfw:commentRss>http://gameartist.nl/2010/07/welcome/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

