Unity3D has a cool contest going on over at their website and I decided to join the fun. I’m going to be making this small game and I’ve got 2 weeks for it. I have NO IDEA if I’ll finish it, since I havent scoped out the scale of ths game. It’s supposed to be very small and simple to make, but we all know how easy it is to underestimate these kind of projects.
Anyways, so far I have only decided that it will be about small robots/tanks in an arena. You will have to fight waves of enemies and collect powerups and new weapons. I will be shaping the game as I go, but this is the initial idea for it. The reason I went with bots is that it won’t require me to animate them, so I will save a lot of time on that I hope. Also they are easy to model, especialy in the art style that I’m planning to use.
So far I’ve only worked on the player movement and some tank-tracks effects. It is not polished at all, and the model is just a place holder. I will be playtesting and adjusting it as long as I think that the feel is not right. But to be honest, I’m already liking the feel of it, and I sometimes drive around for minutes without even doing anything. This is a good sign I think.
Here is a video of the current state of the game, enjoy.
