Art update
I've been very busy lately with doing several projects which I can't or don't want to show yet, but this is a UDK scene i'm working on, this is a couple hours of work and 2 textures. I am in the process of building the static meshes to cover up some obvious tiling and to simply decorate it.
Screen painter:
Another tool from me. Cleaned this one up a bit and is ready for use. It is the first iteration so there may be bugs. Ideas and suggestions are welcome.
DOWNLOAD: ozToolOverlay
UScripter
I have been playing around with modding UDK. Nothing complex at the moment, because I dont know much about unreal script. I have managed to hack a smooth 3rd person camera with correct aim and some other small stuff.
I used notepad for editing/creating scripts and after a while this gets very frustrating, so I started looking for IDE's for Unreal Scripts. I did find some , and I did. Some of them were very weak and others were very good. But they all were to heavy for what I wanted.
So I decided to create my own using some open-source libraries for C#. I have attached version 0.1 wich does syntax highlighting , bracket collapsing etc.
The next version will be much cooler, it will show you what the parent class holds as variables so that you know what you can play with. It will also show the parents parent class and so on. This way, whenever you extend an existing class, you want have to search for a var for hours, you will get a clear list of what it contains. And ofcourse, when you extend your own class, it will show the contents as well. Look back later to find the new version.
DOWNLOAD - UScripter



