Osman T. Environment Artist

28Oct/09Off

Welcome

Hey there, if you are here for my portfolio then please click this link:  PORTFOLIO

splashdamage

Filed under: Personal Art Comments Off
25Oct/09Off

Overgrowth

I recently found a video of a game called Overgrowth. The game is still in the making and there are only 4 guys working on it. The game already looks very promising. That is the art as well as the programming. Every now and then, the guys at Wolfire.com post new videos of new stuff that they add to their engine. The newest one is the one below, it shows of the new animation system.

I've had a chat with one of the developers and he was a very cool guy. They often hang out @ their IRC channel to answer questions, help people out or simply chat with fans. They were so nice to let me try out the editor and so I am currently trying to find time and create some models for it. I cant wait to put my own creations in the editor, so come back some time later to see what I've come up with.

19Oct/090

Getting started with Habitat.

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OK as promised, here's a tutorial on how to get started with habitat, the world editor from 8monkeyslab. This may sound obvious, but you need the game to be installed in order to use the Modtools. So make sure you've installed it. Download the mod tools beta from the following URL: ModTools BETA. After both are installed make sure you have everything else on the following list:

  • NVidia PhysX - I had already installed it on my computer, so the DoD installer actualy Uninsulated it by running the PhysX setup again. So make sure you install it back if this is the case for you. You can find the setup file for PhysX inside your 'Darkest of Days/setup' folder.
  • OpenAL - You can also find this in the same folder as PhysX. But just to be sure, here's a link to it online: OpenAL
  • Updated drivers for your graphics card and the newest DirectX.
15Oct/090

Marmoset ModTools(beta)

Remember the marmoset viewer? The best way to show off your nex-gen models? Well the guy's over at 8monkeyslab released the whole mod tools package.
It includes the following:

  • Habitat. This is their world editor. So now you're not limited any more to single meshes, but you can view whole environments.
  • Toolbag. The model viewer you probably already know.
  • Maya plug-in. Use this to export your meshes to the engine.
  • Cagebreak. This is needed to expans the game file so that you can start editing it.

Look back sometime later for a tutorial on how to use. I thought it might be useful, since some folk have trouble getting it to work.

Habitat in action.

Habitat in action.

15Oct/090

World of Warcraft zone creation.

OK, I haven't posted for a very long time, and it's because I've been busy with some important( as well as some unimportant) stuff. I'll try to get back to it, and even post more.

WoW looks so much better since Blizzard released The Burning Crusade, and they keep making it look better and better. This is also the case with the new upcoming expansion The Cataclysm. I just love the painterly look of the game, the concepts and the unique environments they keep putting out.

This is a video of a Blizzard developer showing how they create a new zone from start to finish, very interesting to watch. I'd love to get my hands on their world editor, wow!

Here's another one showing their props for Cataclysm.