RMArena DONE!
Alright my first game for 2012 is done. I started blogging about, but like always I quit. This I did have a good reason, I had to work on the game! We only had 14 days to work on it, and I started a day late.
Here’s a youtube video, and click HERE to download it.
RMArena AI
Ok I started making a basic bot. It will follow you and do nothing, but one I add pathfinding and give them some guns, they should be much more clever.
Here’s a video where I’m annoying them and eventualy make them drive off the map.
RMArena Tank model.
So today I had a little time to work on a model, and decided to make a tank model. It’s only an AO bake so far, will have to do the texture soon. Here is a video of it:
RMArena
Unity3D has a cool contest going on over at their website and I decided to join the fun. I’m going to be making this small game and I’ve got 2 weeks for it. I have NO IDEA if I’ll finish it, since I havent scoped out the scale of ths game. It’s supposed to be very small and simple to make, but we all know how easy it is to underestimate these kind of projects.
Anyways, so far I have only decided that it will be about small robots/tanks in an arena. You will have to fight waves of enemies and collect powerups and new weapons. I will be shaping the game as I go, but this is the initial idea for it. The reason I went with bots is that it won’t require me to animate them, so I will save a lot of time on that I hope. Also they are easy to model, especialy in the art style that I’m planning to use.
So far I’ve only worked on the player movement and some tank-tracks effects. It is not polished at all, and the model is just a place holder. I will be playtesting and adjusting it as long as I think that the feel is not right. But to be honest, I’m already liking the feel of it, and I sometimes drive around for minutes without even doing anything. This is a good sign I think.
Here is a video of the current state of the game, enjoy.
Texel Density
A while back, I wrote a texel density script for Unity and then made a post about it. I noticed some people asked for the actual script, so here it is.
Here is some images to show what it does:
IDE for UnrealScript (UPDATE)
Ok, so I’ve decided to use a different library or my document layout. I’m using AvalonDock now, and so far I’m loving it. You can attach/detach and resize every panel there is. You can dock them where ever you want, just like in Visual studio. I had to redo everything, so I might have actualy lost some features in the process, but there weren’t that many to start with, so it’s all good.
I’m also moving to WPF instead of standard Windows.Forms. This will be my first WPF app so I might have to google A LOT. So far it’s been very nice to work with though.
Ok, down to business. Here is the new shiney look:
Here are some of the things that’s been added:
- You can associate .uc files with it now, and it will read them.
- You can open multiple documents in tabs.
- Ctrl-S will save the currently active document.
- When closing the app, or a tab it will check if it should close or not. If the file has been changed it will prompt the user to save or cancel.
- Basic menus to open and save ‘.uc’ files as well as to exit the editor.
- SyntaxHighlighting, it should color most of the unrealscript syntax, if I have forgotten any, please let me know.
- All braces will be folded.
- Fully configurable layout, even though it’s very basic. All panels can be tabbed, moved, resized and docked. Just like in VisualStudio.
- Some tiny stuff that I forgot to mention
And you can download it here: DOWNLOAD
Enjoy, as always, you can e-mail me for suggestions/questions and bugs. You could also post on the UDK forum thread HERE.
IDE for UnrealScript
So this is my latest hobby project, and hopefuly I can make this into something decent. It’s a script editor for unrealscript. It has very basic features still, but I’m hoping to update it weekly with new features and fixes.
The current version looks like this:
You can download it here: DOWNLOAD






